Tuesday, November 14, 2017
Monday, November 6, 2017
Monday, September 18, 2017
GIB is BIG in today's business . . . .
GIB - Games in Business, is a term we at Right-X have coined. However, if you type "Games in Business" in a search engine, it will give you the spectrum of things that we consider as elements of GIB. We could list those as follows;
1. Serious Games
2. Game based learning
3. Gamestroning
4. Simulations
5. Gamification
We have ordered them in the descending order of the "Gameness" of these activities. Let us understand this in the descriptions of each label.
Serious Games
These are heavy games. These games will have the purpose of training. At the end of the game the players are expected to gain substantial set of skills. There is a considerable investment required for these games. It's a pure game.
Game based learning
In this segment, learners are given a game to play. But by playing the game players are given insights related to management. However, the game may not be related to the work of the learners.
Gamestroming
This is an approach that businesses that require greater creativity are practising. In the management process when they make decisions, do a discussion, collect ideas they will use a small game to facilitate the activity. So people will be active, they will enjoy, and they will think out of the box. All over the business there will be small small games present.
Simulations
Simulation is the real activity that learners are facing. However, not in the real world. Learners will do the same activity that they will carry out in the business, but in a computer generated environment. Some of the simulations can be very expensive. Mostly the management simulations will provide information step by step and managers will have to make decisions on appropriate actions they proposed to take.
Gamification
In Gamification, players do not play a game. They will work as usual. However, they will get the experinace of a game.
Gamification is taking game elements from the gaming world, and use them in the work life. It was identified that those who play games feel happy, addicted when they come across gaming elements like Points, badges and leader boards.
Gamification designers will design the player journey aiming at a behavioural change, and present the players with gaming elements.
This is an engagement strategy used in the contemporary business.
Right-X (Pvt.) Ltd. is the first company in Sri Lanka who offer Gamification support to businesses.
1. Serious Games
2. Game based learning
3. Gamestroning
4. Simulations
5. Gamification
We have ordered them in the descending order of the "Gameness" of these activities. Let us understand this in the descriptions of each label.
Serious Games
These are heavy games. These games will have the purpose of training. At the end of the game the players are expected to gain substantial set of skills. There is a considerable investment required for these games. It's a pure game.
Game based learning
In this segment, learners are given a game to play. But by playing the game players are given insights related to management. However, the game may not be related to the work of the learners.
Gamestroming
This is an approach that businesses that require greater creativity are practising. In the management process when they make decisions, do a discussion, collect ideas they will use a small game to facilitate the activity. So people will be active, they will enjoy, and they will think out of the box. All over the business there will be small small games present.
Simulations
Simulation is the real activity that learners are facing. However, not in the real world. Learners will do the same activity that they will carry out in the business, but in a computer generated environment. Some of the simulations can be very expensive. Mostly the management simulations will provide information step by step and managers will have to make decisions on appropriate actions they proposed to take.
Gamification
In Gamification, players do not play a game. They will work as usual. However, they will get the experinace of a game.
Gamification is taking game elements from the gaming world, and use them in the work life. It was identified that those who play games feel happy, addicted when they come across gaming elements like Points, badges and leader boards.
Gamification designers will design the player journey aiming at a behavioural change, and present the players with gaming elements.
This is an engagement strategy used in the contemporary business.
Right-X (Pvt.) Ltd. is the first company in Sri Lanka who offer Gamification support to businesses.
Wednesday, May 17, 2017
Wednesday, April 26, 2017
Monday, April 17, 2017
Gamification - why not you
Well, don't take our word, read the following articles as well.
How to use gamification to increase sales, discusses the capabilities of gamification.
Forbes article Gamification of business discusses the value of gamification to contemporary businesses.
Technlogy advisers looks at the gamification platforms available, since Gamification can be intensified with IT
Gamification application in the workplace discusses the applicability of the the concept in business again.
Finally gamification being discussed first time in Sri Lanka by Right-X, you may read the eflyer here
Hope to see you there on 5th May 2017.
Sunday, April 9, 2017
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